In the spirit of brevity, sped up animations and added ability to run Single Round matches.
Going to Single round matches reduces the average game to under 1 minute. This is great, but the Boosting seemed even less mentally engaging with 1 round. This build introduces “Boosting Freezes Hand.” If a player boosts a hand, it is disabled during the sleeve card swap phase.
Also experimenting with saving matches to cloud storage with and expiration of 1 week. This will enable detailed post match inspection.